To find out how much you’ll make working full time, visit the Vimeo website here.
What makes you look like an exceptional person?
Does everyone else’s job count or should you really only work on your own videos?
If that’s the case, why work in the first place? We’ll be discussing how hard we work to find and produce the content in our next video.
About
In the past we have released a few games in our community (The House of Shattered Glass, The Castle of Delight, The House of Ruins) which we did without a publisher or a financial backer (some of these were released on the internet, others we only made it to PC, and others we only made it to mobile…), and our development cycles have been long (sometimes months), and sometimes short (about a year) in our games.
We are now working with a small team of passionate and experienced developers who want to make great games for you (all of our games have been fully funded to this point by Kickstarter), and we hope to get our games out in your hands and into the hands of as many people as possible by early 2015. We are focusing on two game mechanics: the mechanics that play to a player’s emotions and the mechanics that are best suited to give a great experience.
Frightener – the first mechanic we are developing: “Fear” mechanic, that will enable a game of your favorite horror movie characters to have a deep effect on gameplay – in our next game we are considering adding another “Fear” mechanic – “Shock” mechanic, to be compatible with your favorite horror movie (sans nudity/violence of course). (More about this mechanic later)
Savage – the second mechanic we are developing: the “Raging/Wicked” mechanic, that is very similar to our other two mechanics – it allows a player to be completely unaffected by fear or anger, and also has very wide application across all areas of the game which is why we decided to make it into two mechanics, and not just one.
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Why are we trying to reach our goal and where do we expect to be in time for shipping rewards?
– We are in a business that takes a lot of our time and it is costing us a lot of money. With the funding we get from Kickstarter and our existing small team, we hope to be able to complete the first game, so we can be able to work full time on
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