Are we talking about a new genre?
The last few months we’ve been playing with some great new ideas, we are trying to push the boundaries on the whole game, and the result is a game so fresh and exciting that even new people who just saw it a few months ago would say it is really really good. We’ve been working really hard to make sure that the visuals, the music, as well as the gameplay are all high-quality.
How did you decide what was the best way to display the world map? Did you consider doing it with tiles or animated imagery?
The art team has been working hard on that direction, but it hasn’t really been the route we went until now. The problem we need to solve is the lack of detail. This was actually very difficult because we wanted to make the player see as much of the world as possible without having to have many layers in any one layer. So we really need to create more intricate layers, each one with a different detail and a bit of style.
You released a new patch. How is the game progressing? Do you have anything to announce about the new patch?
We’ve been working hard on a patch that fixes a lot of the bugs, but the last few weeks we’re also focusing on adding more polish to the visual style of the game. The most important thing is that if there are a lot of players there will be more interactions with the world, the new interaction methods, like the ‘flip-flop walk’ and more, will make this experience even better.
Have any of your players commented on a particular feature you have added since release?
A lot of our players are asking us how can we introduce new game modes and levels to the game in the short time that we have! Here is a short list of some things we do and wouldn’t mind adding more of in the near future.
We’ll add new levels, new game modes, more levels, and even some new enemies, so for example, you won’t have to fight the aliens but instead fight against your friends and AI and also AI bosses that you’ll fight against if you happen to be playing alone.
We also want to create more levels that make the entire experience more fun, which would also mean we’d like to add some new story lines and additional weapons for both you and your friends, the latter which can help you beat boss enemies you’ve never seen before.
We’ll also focus
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